![]() After completing a few levels the grounds of the secret base fully unlock and you’ll have a sprawling open area to explore. When you’re not wandering around a mind fighting inner demons, you’re free to investigate the base of the Psychonauts. But if you prefer Pyrokinesis and melee attacks then there’s plenty to power up on that front too. ![]() I chose to make my Psi Blast bounce between enemies and reduce the cooldown of my time slowing. So if you have a favourite power you can make sure it hits harder. You’re free to choose where to spend your points. Psychonauts 2: emotional baggageĮach of your powers can be upgraded with a nice variety of effects if you collect enough figments and emotional baggage on your travels. This lets you dash between someone’s thoughts and connect ideas together to unlock new areas of their brain. Time slow works on enemies and the environment to help you navigate whirring fan blades and incoming attacks. There are also plenty of new tricks in Raz’s arsenal. There’s series staples like the ranged attack Psi Blast, Telekinesis and the jump boosting Levitation returning better than ever. ![]() It doesn’t take long to unlock a nice range of Psi powers to help you with your mission. One fight against a “Panic Attack” boss is extremely difficult if you tackle it head on, but if you use your time slowing power to “slow it down and take a breath” you’ll be able to beat it back with ease. Each of these brain baddies will have weaknesses to some of your powers, all of which make sense. The enemies also stay true to the mind based environments, with worries, doubt and mental health issues touched upon in a genuinely touching way. Using your powers to search every nook and cranny of a mind is consistently compelling, and every collectable fitting the cranial theme is just delightful. There are neon figments to collect, emotional baggage to unpack and memory vaults stocked full of backstory. You’ll have a different objective in each brain you enter, but alongside completing it you’ll also find a load of collectables that help power Raz up. From a dental themed world full of threatening posters, to a cooking show hosted by puppet Psychonauts, there isn’t a single one of these colourful environments that I didn’t absolutely adore. Each of the game’s mental worlds is totally unique, and an absolute delight to explore. After attaching a tiny door to their head, Raz is able to project himself inside someone’s mind to help them battle their issues or find out something important about them. The majority of your time in Psychonauts 2 will be spent inside the brains of other people. Our hero’s new mission will see him jumping into many a mind, battling people’s inner demons, and using a range of new and returning psychic powers. The elusive organisation are worried that they have a mole in their ranks after the events that took place at Whispering Rock Psychic Summer Camp, and even though he’s only an intern Razputin is determined to help. Set immediately after the original, Psychonauts 2 follows Raz finally getting to work for the psychic secret agents known as the Psychonauts. The original was one of my favourite games ever, and 16 years later could Schafer and company really create a world with the same level zany charm? Absolutely they could. When I found out Psychonauts 2 was coming, I was worried that the magic of the first game couldn’t be captured again. I immediately fell in love with the larger than life characters, outlandish worlds and engaging platforming gameplay. In 2005, I was blown away by my very first Double Fine game – Psychonauts.
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